Should I buy GTA 5 in 2026, or wait for GTA 6? Buy it
10 min readUpdated 1 September 2026

Buy GTA 5. Eighty-nine days out from Grand Theft Auto VI, that is the right answer for nearly everyone asking — and not because the wait is long. It is because on 19 November the new game will not do most of what people actually do in the old one.
Grand Theft Auto V Enhanced costs $29.99 on Steam this morning, no discount, and the listing covers both GTA V and GTA Online. Grand Theft Auto VI is $79.99 for the standard edition and $99.99 for the Ultimate, on PlayStation 5 and Xbox Series X|S, with preload on 12 November. Those are the two facts most comparisons stop at, and they are the least interesting ones.
What you are actually choosing between
| GTA 5 Enhanced | GTA 6, on 19 November | |
|---|---|---|
| Price | $29.99 on Steam (US, 22 Aug 2026) | $79.99 standard / $99.99 Ultimate |
| Platforms | PC, PS5, Xbox Series X|S | PS5 (and Pro), Xbox Series X|S |
| PC version | Yes | None announced |
| Online multiplayer | Yes, included | None announced for launch |
| Roleplay servers | Yes, via FiveM on PC | No — FiveM cannot follow it to consoles |
| Mods | Yes, on PC | No |
| Out | Now | In 89 days |
Platform, date and price are confirmed by Take-Two’s pre-order announcement of 24 June 2026 and by rockstargames.com/VI, which lists “PlayStation 5” and “Xbox Series X|S” and mentions PC nowhere. The GTA 5 price is Steam’s own store API for the US region, read twice this morning; console storefronts price it separately and we did not check those.
The rows in bold are absences, not denials. Rockstar has not said GTA VI will never come to PC, and it has not said there will be no online mode. It has announced neither, which this close to launch is itself information — and the precedent runs the same way. GTA Online arrived on 1 October 2013, a fortnight after GTA V; Red Dead Online opened in beta about a month after Red Dead Redemption 2. Rockstar ships the game, then the online mode.
If you play on PC, there is nothing to wait for
This is the part that settles the question for a large share of the people asking it, and it gets buried in most write-ups.
GTA VI has no announced PC release. GTA V waited nineteen months for one. And the roleplay ecosystem — NoPixel, the Brazilian and Arabic cities, every server people actually watch — runs on FiveM, which states plainly that “offering FiveM on any game consoles is not feasible, since FiveM uses advanced interoperability mechanisms only available on the PC platform.” No PC version means no FiveM, which means no roleplay. We worked through that chain in full on 4 August; nothing has changed since.
So for a PC player the choice is not “GTA 5 now or GTA 6 later”. It is “GTA 5 now, or nothing, for an unannounced length of time.”
What GTA’s audience is actually doing
Here is the part only we can add. We sample every live Grand Theft Auto stream on Kick, Twitch and YouTube once a minute. Across eight complete censuses between 04:06:47 and 04:14:44 UTC on 22 August 2026, an average of 222,283 people were watching 2,376 live channels, and this is what they were watching:
| What they were watching | Mean viewers | Share | Channels |
|---|---|---|---|
| Free-roam lobbies | 136,276 | 61.3% | 1,201 |
| Roleplay | 40,598 | 18.3% | 978 |
| First playthrough | 30,691 | 13.8% | 8 |
| GTA Online (labelled) | 11,332 | 5.1% | 62 |
| Mods | 1,504 | 0.7% | 20 |
| Everything else | 1,788 | 0.8% | 93 |
| Story mode | 94 | 0.04% | 15 |
Read the rows that are unambiguous. Roleplay, labelled GTA Online and modding together are 24.1% of everything being watched — and all three are things GTA VI will not ship on 19 November. Roleplay is PC-only by FiveM’s own statement; the other two have no announced launch-day equivalent at all.
The single category that maps cleanly onto what GTA VI does give you on day one — one person playing the story for the first time — is 13.8%.
What this does not show. Free-roam is our fallback bucket: it mixes GTA Online free-roam sessions, modded PC lobbies and plain story-mode wandering, and we cannot separate them from a stream title. That 61.3% is the reason we are not claiming a clean “three quarters of GTA viewing dies on 19 November” number, and anyone who does is guessing. It also measures watching, not playing — a real but different population, and one that skews hard towards whatever a handful of very large channels happen to be doing. Channel discovery also differs by platform, so the channel column is not comparable across Kick and Twitch; see methodology.
The biggest GTA stream on the planet this morning was a first playthrough
That 13.8% is worth stopping on, because it came from eight channels, and almost all of it from one.
At 04:06 UTC the largest live GTA broadcast anywhere in the world was
StableRonaldo on Twitch, titled 🚗 GTA 5 MARATHON 🚗 FIRST TIME PLAYING 🚗 NOT ENDING UNTIL WE BEAT IT 🚗. Eight hours into the session it held a mean of
30,033 concurrent viewers across our eight censuses, having peaked at
42,209. Second place, a Spanish free-roam stream on Kick, had 23,215. The
whole roleplay category — 978 channels of it — had 40,598.
Twenty-four hours earlier, at the same hour of the same clock, we measured the single-player forms — story, speedrun and first playthrough together — at 1,832 viewers, 0.90% of everything live, and said in print that the number was not evidence single-player GTA cannot draw. This morning the same three categories are 31,313 viewers, 14.1%. One channel moved it by a factor of seventeen overnight. That is the honest shape of this measurement: the multiplayer share is structural and stable, and the single-player share is one big streamer wide.
A thirteen-year-old single-player campaign, played by someone who had never played it, was the largest live GTA broadcast on any of the three platforms. That is one stream on one morning and it will not be true tomorrow. But it is a decent answer to the question that actually decides whether $29.99 on a 2013 game is money well spent: does the thing still land? Thirty thousand people spent eight hours watching someone find out, in the week GTA VI leaks were the biggest story in games.
The audience is not draining ahead of the launch
The other worry behind “should I wait” is buying into a game that empties out. Over the last three complete weeks it has not started.
Across the 21 complete UTC days from 1 to 21 August the mean live GTA audience was 238,348 concurrent viewers, with a standard deviation of 20,526 — about 8.6%. The busiest day was 1 August at 287,685; the quietest was 9 August at 203,109. Fit a straight line through those 21 daily means and it slopes down by roughly 4.5% across the whole window, which is a quarter of one standard deviation and not distinguishable from the ordinary week-to-week wobble. Three weeks is short. But whatever GTA V’s audience is doing in the run-up to GTA VI, it is not leaving early.
Worth noting what that 238,348 is not: it is a 24-hour mean, and GTA’s daily curve is enormous — the hour-of-day swing is roughly four-fold between the quiet morning and the evening peak. The 222,283 from this morning’s census is a 04:00 UTC reading, near the low end of the day, and it should not be compared with a peak figure from anywhere else.
Who should actually wait
The honest exceptions, and there are a few:
You already own GTA V on PS4 or Xbox One and only ever play the story. You have finished it. Nothing here is telling you to buy it twice.
You are on PS5 or Xbox Series and want exactly one thing: a new Rockstar story campaign. Eighty-nine days is not long and $79.99 buys the newer game. Fair.
You are buying primarily for GTA Online and expect the population to move. Some of it will. But the case that GTA Online keeps running is strong — we went through Rockstar’s own console release schedule for it, and it is still shipping content to consoles GTA VI does not run on.
For everyone else — and especially anyone on PC, anyone who watches roleplay, anyone whose GTA is the multiplayer one — $29.99 buys the game that does those things, and 19 November does not change that. The two are not substitutes. They are barely the same product.
Citing this
These figures are ours and free to quote with a link. Permalink:
https://luciastream.com/blog/should-i-buy-gta-5-or-wait-for-gta-6/. Sampling
window: eight complete censuses between 04:06:47 and 04:14:44 UTC on 22 August
2026, every live GTA stream on Kick, Twitch and YouTube, with content-type
viewers reconciling exactly to the published total in all eight and no duplicate
streams found. The 21-day series is 504 hourly samples from 1 to 21 August 2026
inclusive. Method and known limitations:
luciastream.com/methodology. The
live board carries the current numbers, the
leaderboard the creator ranking, and the
language pages the breakdown by audience language.
Non-measured claims: platforms, release date, preload date and both prices from Take-Two’s pre-order announcement of 24 June 2026 and rockstargames.com/VI; the GTA 5 Enhanced price and its “Grand Theft Auto V and Grand Theft Auto Online” description from Steam’s public store API for app 3240220, read 22 August 2026; the console limitation from FiveM’s own site. The absence of an announced PC version and of an announced launch online mode is exactly that — an absence — and is labelled as such above rather than reported as a Rockstar denial. If either changes, this page is wrong and we will update it here rather than write a second one.
Numbers in this post come from our own sampling — seehow we measure.